Island strategy · Free private playtest

Kings By Dawn

Raise a city on the water’s edge. Command armies and war fleets. Carve out a kingdom across a shared sea of islands.

  • Windows
  • Android (playtest APK)
  • 20buildings, 25 levels each
  • 22unit types on land and sea
  • 359University research projects
  • 10coastal villages per island
  • 4kinds of world encounter

A kingdom in four acts

Every empire begins at the water’s edge.

Kings By Dawn is a persistent online strategy game set on the islands of an ancient sea. Your city keeps working while you’re away — the decisions are what make it yours.

I

Build

Raise twenty buildings from bare plots to marble halls, each through twenty-five levels. Your Town Center Hall sets the pace.

25levels per building
II

Command

Train infantry, archers, cavalry and siege engines, then outfit them as Veteran and Elite troops.

40improved unit variants
III

Sail

Raise a Port, a Navy and a Ship Command Station. Trade by sea, hunt pirates and meet fleet with fleet.

5classes of warship
IV

Ally

Swear to an alliance of up to fifty rulers, plan together and climb the building standings.

50rulers per alliance

A shared sea of islands

Every island has ten seats at the table.

The world is a map of islands, each with exactly ten coastal village slots. Your neighbors are real players: empty slots go to newly arriving rulers, or to anyone who sends a Prince to claim them.

  • Coastal by designEvery village sits on a beach with room for a Port, a Navy and a Ship Command Station.
  • Expand with a PrinceClaim an empty slot with a Prince and an escort to found another city.
  • Trade across the waterMarketplace offers open at Port level 3, for buyers within 20 map coordinates.
  • Never lose your wayPermanent X/Y coordinates for every island make it easy to meet — or hunt — anyone.
Read the world guide
Illustrated sea chart: a central harbor island surrounded by smaller islands, ships and dotted trade routes

Tap the markers to explore the chart.

Twenty buildings · Twenty-five levels

From shoreline plots to marble halls.

The Town Center Hall gates every upgrade. Producers fill the Warehouse, industry multiplies their output, and the yards and ranges turn stone into strength.

Town Center Hall artwork
Civic

Town Center Hall

Every city starts with this building at level 1. Its village overview also shows production, storage, defense health, support bonuses, and effective training reductions.

At level 1
Allows other buildings to level 1
At level 25
Allows other buildings to level 25
Final upgrade
22h 4m base
Every level, cost and bonus

Artwork shows each building at its completed level-25 appearance. Times are base values before bonuses.

Six resources

An economy that never sleeps.

Construction, training and research finish while you’re offline, and production keeps flowing until a storehouse fills. Plan around the cap, not the clock.

Wood

Lumber Camp · boosted by Sawmills

The backbone of construction and shipbuilding.

Food

Farm · boosted by Tavern

The main cost of every soldier you train.

Stone

Quarry · boosted by Masonry

The second pillar of every building order.

Metal

Iron Mine · boosted by Blacksmith

Needed for construction from level 10, for most troops and for every ship.

Crystals

Crystal Mine

Fund permanent University research. Scouts can see them; raiders can’t take them.

Gems

Account-wide

Earned from activity rewards and Kraken podiums; spent on speed-ups, packs and monuments.

Producer curve

From 120 to 15,000 an hour.

Each of the four basic producers climbs the same curve. Support buildings add up to +40% on top, and an active island monument can raise it further — but a full Warehouse stops collection cold.

How production and storage work
05k10k15kLv 1Lv 5Lv 10Lv 15Lv 20Lv 25
Farm level 25Base output 15,000 Food/hUpgrade time 22h 4m

Two theaters of war

Every army has an answer.

Land and sea run on separate counter systems, and a land army can’t join a war fleet in a player attack — only the Kraken takes both. Read the wheel, then build the force that breaks your rival’s.

Read the wheel

Arrows point from the attacker to the troop type it punishes. Select a node to see what it beats — and what beats it.

How battles resolve

×1.5–2 ×1.3–1.5 ×1.5–1.75 Infantry Spearman · Pikeman Cavalry Light · Lancer · Heavy Ranged Archers · Crossbows Siege ×3 against Walls

The muster roll

22 units. Every one has a job.

Infantry

Infantry Militia

Cheap general infantry

Health
100
Armor
5
Damage
12
Infantry

Infantry Spearman

Anti-cavalry: ×1.5 damage

Health
130
Armor
15
Damage
17
Infantry

Infantry Swordsman

Anti-infantry: ×1.3 damage

Health
170
Armor
25
Damage
25
Infantry

Infantry Pikeman

Anti-cavalry: ×2 damage

Health
180
Armor
30
Damage
22
Infantry

Infantry Heavy Guard

Durable frontline

Health
300
Armor
60
Damage
24
Commander

Prince

Royal commander: targeted last; survives victories. A winning player land attack reduces morale by 25 points; capture consumes one Prince.

Health
100
Armor
5
Damage
10
Ranged

Light Archer

×1.5 damage against infantry

Health
80
Armor
5
Damage
19
Ranged

Composite Bowman

×1.5 damage against infantry

Health
110
Armor
10
Damage
28
Ranged

Crossbowman

Ignores 50% armor; ×1.5 damage against infantry

Health
120
Armor
20
Damage
33
Ranged

Longbowman

×1.75 damage against infantry

Health
105
Armor
10
Damage
40
Cavalry

Light Cavalry

Light cavalry; ×1.5 damage against ranged

Health
110
Armor
10
Damage
14
Cavalry

Cavalry Lancer

Anti-ranged: ×1.5 damage

Health
220
Armor
30
Damage
36
Cavalry

Cavalry Heavy

Assault cavalry; ×1.3 against ranged

Health
360
Armor
55
Damage
45
Scout

Scout

Spy missions only; no combat or cargo

Health
100
Armor
5
Damage
0
Siege

Ram

Durable wall breaker; ×3 vs Walls, ×0.25 vs troops

Health
650
Armor
45
Damage
65
Siege

Catapult

General siege damage; ×3 vs Walls, ×0.25 vs troops

Health
350
Armor
15
Damage
100
Siege

Trebuchet

Powerful, vulnerable wall siege; ×3 vs Walls, ×0.25 vs troops

Health
300
Armor
10
Damage
150
Navy

Light Galley

Fast swarm: ×1.5 damage against Heavy Warships.

Health
500
Armor
15
Damage
40
Navy

Bireme

Anti-light escort: ×1.5 damage against Light Galleys.

Health
1,000
Armor
30
Damage
80
Navy

Trireme

Line breaker: ×1.5 damage against Biremes.

Health
1,800
Armor
45
Damage
140
Navy

Heavy Warship

Heavy combat: ×1.5 damage against Triremes.

Health
3,000
Armor
65
Damage
220
Navy

Siege Galley

Naval siege: ×3 damage to Ship Command Station; 25% damage to ships. Needs escorts.

Health
800
Armor
10
Damage
180

Base statistics before research. Bars compare units within the same theater. Compare every unit or plan an army.

Legends of the deep

The sea has teeth.

Rival rulers aren’t the only danger. Four kinds of encounter reward the bold — and punish the careless.

Your first days

A gentle shore, then the open sea.

Starter quests walk you through the essentials one reward at a time, so your first evening ends with a working city — not a wall of menus.

  1. Lay the foundations

    Build the five basic buildings. Your first Farm, Quarry, Lumber Camp and Warehouse are free.

  2. Muster a company

    Complete your first training at the Barracks, and learn which troops counter which.

  3. Draw first blood

    Send a raid against your island’s Barbarian village. PvE raids never cost you your shield.

  4. Choose your road

    Economy, Research & Army, and Sea objectives branch from there — twenty-two starter quests in all.

  5. Look past the horizon

    Raise a Port, scout your neighbors, and decide who to trade with — and who to raid.

Every starter quest and reward

Dawn is coming. Claim your shore.

Free to download and free to play during the private playtest — your host shares the server address. Your progress lives on the game server, so your kingdom is waiting wherever you sign in.